--------------- CALL FOR PAPERS ---------------------------
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2nd International Workshop on Mobile Peer-to-Peer Computing
MP2P'05
Kauai Island, Hawaii
March 8, 2005
In conjunction with the 3rd IEEE International Conference on Pervasive
Computing and Communications (PerCom'05)
http://www.cs.unc.edu/mp2p
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Peer-to-Peer (P2P) computing is a networking and distributed computing
paradigm which allows the sharing of computing resources and services
by direct, symmetric interaction between computers. The advances in
mobile wireless communication technology and increasing number of
mobile users extend the arena of P2P computing to encompass mobile
devices and wireless networks. The special characteristics of mobile
environments, such as highly variable connectivity, disconnections,
location-dependency, resource constraints, and diversity in wireless
networks bring new challenges in mobile P2P computing.
MP2P'05 is intended to serve as a forum for scientists and engineers in
academia and industry to exchange and discuss their experiences, new
ideas, and research results about all aspects of mobile P2P computing.
It will address the challenges, technologies, and architectures leading
to real-world solutions that provide users with direct access and
control of their critical peer-based information and services,
regardless of location or device. The principal theme of MP2P'05 is the
development of protocols, systems and applications for mobile P2P
computing.
Topics of particular interest include, but are not limited to:
Architecture and platforms for mobile P2P computing
Measurement studies on mobile P2P systems
Resource and service discovery in mobile P2P computing
Peer access and control in mobile environment
Data exchange and rendering techniques for mobile devices
Secure communication protocols for mobile P2P computing
Mobile P2P messaging systems
Peer-to-peer broadband wireless communications
Applications of mobile P2P
Nature-inspired algorithms for mobile p2p computing
Theoretical issues on mobile information diffusion
Mobile video games
Stimulating cooperation in mobile computing
Paper Submission:
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Papers must be written in English an should not exceed 6 pages in IEEE
proceedings style. All submissions will be reviewed blindly and
selected based on their originality, merit, and relevance to the
workshop. Accepted papers must be presented at the workshop and will
appear in a combined PerCom 2005 workshop proceedings published by IEEE
Computer Society Press. There will be a Best Paper Award.
More information about the submissions at http://www.cs.unc.edu/mp2p.
Program Co-chairs:
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Maria Papadopouli, University of North Carolina at Chapel Hill
Cecilia Mascolo, University College London
Jiannong Cao, Hong Kong Polytechnic University
Y. Charlie Hu, Purdue University
Program Committee:
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Jiannong Cao, Hong Kong Polytechnic University
Geoff Coulson, University of Lancaster
Stephen Hailes, University College of London
Felix Hernandez-Campos, University of North Carolina at Chapel Hill
Yih-Chun Hu, University of California, Berkeley
Y. Charlie Hu, Purdue University
Valerie Issarny, INRIA
Eyal de Lara, University of Toronto
Karen Lawson, Kodak Ltd. R&D
Haiyun Luo, University of Illinois at Urbana-Champaign
Cecilia Mascolo, University College London
Maria Papadopouli, University of North Carolina at Chapel Hill
Rudolf Riedi, Rice University
George Roussos, Birkbeck College, University of London
Apostolos Traganitis, University of Crete
Sponsor: Panasonic
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Important Dates:
Papers due ------------------------- September 15, 2004
Notification of acceptance ----------- November 15, 2004
Camera-ready papers due -------------- December 18, 2004
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