CALL FOR PAPERS
IEEE Communications Magazine
Feature Topic:
Entertainment Everywhere: System and Networking Issues in Emerging
Network-Centric Entertainment Systems
Background
The experience of bringing the Internet into our lives deeply is now
shared by millions of people. Take the USA, for example. It is
reported that more than a fifth of American households has a
high-speed, always-on, Internet access, and an increasing number of
them is exploiting wireless technologies to distribute the broadband
connection throughout the rooms of their homes. With such a
high-speed, always-on, connection a drastic revolution is coming in
the way people watch movies and news, listen to music, and play games.
This change has been driven fundamentally by two dominant factors:
First, the technological advances of computer-based digital multimedia
technology (high quality video and sound) have provided consumers with
good motivations to upgrade their home entertainment systems (e.g.,
from mechanical VHS tape drives to digital DVD); Second, (wireless)
networking technologies have enabled the possibility to shift what
they first consumed on their desktop PC in the office to their digital
TV equipment in the living room, as well as to the front pockets in
their jackets. All these mean that in an entertainment-equipped house
we might easily find a broadband entertainment center built on the top
of a Cat-6 Ethernet cable infrastructure or on a Wi-Fi network. Such
an entertainment platform might be comprised, for example, of a
connection from the computer to the digital stereo or the TV devices,
as well as of an interconnected PlayStation2 or XBox governed by
programmable TiVo equipment for online play. In essence, what is
really new, nowadays, is that we know what tomorrow's entertainment
technology will bring to us: a ``magic box'' where every game ever
thought, every movie ever made, every song ever sung, plus news, sport
events and shows, will be available for instant enjoyment with just
one click on a button. While interest for conducting research in this
area was moderate for a long time, recently, instead, great
opportunities have arisen in academia, as well as in industry, for
developing researches in the field of computer-based entertainment
systems, especially focused on the provision of networking and system
support to entertainment. Obviously, all these exciting technological
advances have raised a number of interesting research questions: How
can the Internet native language (i.e. the TCP/IP protocol) take over
this complex scenario for scaling the delivery of entertainment
contents to very large numbers of users? How can digital entertainment
be delivered efficiently to small devices such as PDAs and cell
phones? How can new system development styles, like the peer-to-peer
style for example, have influence on the architecture of
computer-based entertainment systems? How can the employed protocol be
integrated to optimize the distribution of entertainment contents?
Scope of Contributions
This Feature Topic solicits paper submissions from all researchers
involved in the field of computer-based entertainment to provide an
opportunity to publish state-of-the art original papers.
Topics of interest include, but are not limited to:
* Networking and System Support for Entertainment Systems
* Wireless and Mobile Technologies for Entertainment
* Wireless Multimedia for Entertainment
* Networked Systems for Music and Movie Distribution
* Architectures, Platforms and Protocols for Networked Multiplayer
Games
* Games on Mobile and Resource-constrained Devices
* Games and Wireless Technologies
* Networked In-Home Entertainment Systems
* Networked In-Car/Flight/Train Entertainment Systems
* Interactive Tele-Vision and Interactive Digital Storytelling
* Networked Technologies for Sport and Entertainment
* Wearable Networked Technologies for Entertainment
* Augmented, Virtual and Mixed Reality Technologies for
Entertainment
* Integration and Interoperability Issues in Entertainment Systems
Prospective authors should submit their manuscripts via Manuscript
Central (http://commag-ieee.manuscriptcentral.com/) by November 01,
2004. You will need to create an account if you do not already have
one. Select "Entertainment Everywhere" from the pulldown menu when
submitting files. (Please see http://www.comsoc.org/~ci for the
author's guidelines.) The following is the timetable for this feature
topic publication:
Schedule for Submissions
Manuscript Submission: November 01, 2004
Acceptance Notification: January 15, 2005
Final Manuscript Due: March 01, 2005
Publication Date: May 2005
Guest Editors
Barcin Kozbe
Ericsson Inc.
11121 Willows Rd, NE Suite 101
Redmond, WA 98052 USA
barcin.kozbe@ericsson.com
Marco Roccetti
University of Bologna
Mura Anteo Zamboni, 7
40127 Bologna ITALY
roccetti@cs.unibo.it
Mehmet Ulema
Manhattan College
Riverdale, NY 10471-4098 USA
mehmet.ulema@manhattan.edu
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