CALL FOR PAPERS
2nd IEEE International Workshop on Networking Issues
in Multimedia Entertainment (NIME'06)
CCNC 2006 - Satellite Workshop
January 7-10, 2006, Las Vegas, Nevada, USA
Sponsored by the IEEE Communications Society
PLEASE NOTE NEW SUBMISSION DEADLINE: August 20 2005.
The growing availability of digital contents and the simultaneous cost
reductions in storage, processing, and networking is driving the growth of
the entertainment technology. While in the past entertainment
technology traditionally offered predominantly passive experiences,
continual advances in network and computer technologies are providing
tools for implementing greater interactivity and for enabling
consumers to enjoy more exciting experiences, such as, for example,
interactive digital TV, interactive theatre and orchestrated music and
sound design. This phenomenon is pulling together an extremely diverse
group of experts specializing in different technical areas, such as
networking, computer graphics, artificial intelligence, games, animation,
multimedia design, human-computer interaction, educational media and
software engineering. Even though high-tech entertainment promotes
interdisciplinary fusion, yet only the ubiquity of wireless/wired
communication is considered suitable for accepting the challenge of
building a large interactive environment for the delivery of the maximum
entertainment value to millions of consumers worldwide. In this respect,
there is a great hope that the wired and wireless may take over this
complex scenario for fulfilling the consumer expectations. The second IEEE
International Workshop on Networking Issues in Multimedia Entertainment
provides an open forum for researchers, engineers and
academia to exchange the latest technical information and research
findings on next-generation networked multimedia concepts, technologies,
systems, and applications for entertainment covering existing
deployments, current developments and future evolution. Authors are
solicited to submit complete unpublished papers in the following, but not
limited to, topic areas.
Technologies for Entertainment:
- Architectures, Platforms and Protocols for Networked Games
- Internetworking, Vertical Roaming and Session Handoffs for
Entertainment (Internet to WLAN, to 3G/BT/...)
- Home LANs, Body and Personal Area Networks for
Entertainment
- Media and Device Adaptation
- Music and Movie Distribution
- Next Generation Wireless Technologies for
Entertainment (IEEE802.11n, UWB and Beyond)
- Opportunistic Multi-hopping and Opportunistic
Networks for Entertainment
- QoS and Security Support for Entertainment
- Resource and Service Discovery Technologies (P2P,
LDAP, etc)
- Technologies for Networked In-
Home/Car/Flight/Train Entertainment
- TV-Centric and Broadcast Networks for Entertainment
Entertainment Applications:
- Agent-based Entertainment
- Augmented, Virtual and Mixed Reality
- Artificial Intelligence
- Evolutionary Entertainment
- Interactive Television and Theater
- Massive Multiplayer Games
- Mobile and Wireless Entertainment
- Networked Entertainment
- Networked Narrative and Digital Interactive
Storytelling
- Networked Video, Music and Sound Design
- Pervasive Entertainment
- Personalized and User-Adapted Television
- Sport, News and Entertainment
- Virtual Technology and Virtual Environments for
Entertainment
- Wearable Entertainment
- Wireless and Mobile Gaming
- Testbed and Performance Evaluatio
Important Dates
August 20, 2005 Paper submission (EXTENDED)
September 23, 2005 Author Notification
October 7, 2005 Camera-ready Copy
Sponsoring Committee
IEEE ComSoc Multimedia Communications Technical Committee
Co-Chairs
Marco Roccetti (University of Bologna, Italy, roccetti@cs.unibo.it)
Giovanni Pau (UCLA, USA, gpau@cs.ucla.edu)
Abdennour El-Rhalibi (Liverpool John Moores University, UK,
A.Elrhalibi@livjm.ac.uk)
Technical Program Committee (to be confirmed)
Ian Akyildiz (Georgia Tech, USA)
Yucel Altunbasak (Georgia Tech, USA)
Alessandro Amoroso (University of Bologna, Italy)
Robert Askwith (Liverpool John Moores University, UK)
Luigi Atzori (University of Cagliari, Italy)
Paul Bousted (University of Wollongong, Australia)
Gary Chan (Univ. Science and Tech, HK)
Adrian D. Cheok (Natioal University, Singapore)
Jun-Hong Cui (University of Connecticut, USA)
Jeff Derby (IBM, USA )
Sudhir Dixit (Nokia Research Center, USA)
Magda El Zarki (UC Irvine, USA)
Stefano Ferretti (University of Bologna, Italy)
Enrica Filippi (STM, France)
Nelson Fonseca (Universiy of Campinas, Brazil)
Pascal Frossard (EPFS, Switzerland)
Mário Marques Freire (University of Beira Interior, Portugal
Borko Furht (FAU, USA)
Marco Furini (University of Piemonte Orientale, Italy)
Maria Teresa Gatti (STM, Italy)
Mario Gerla (UCLA, USA)
Alex Gelman (Panasonic, USA)
Charlie Judice (Verizon, USA)
Alan Kaplan (Panasonic, USA)
Taekyoung Kwon (Seoul National University, Korea)
Brijesh Kumar (Panasonic, USA)
Inwhan Kim (Samsung, Korea)
Leonard Kleinrock (UCLA, USA)
Rioychi Komiya (Multimedia University, Malaysia)
Barcin Kozbe (Ericsson, USA)
Newton Lee (Disney, USA)
Yujin Lim (SAIT-Samsung, Korea)
Ching-Yung Lin (IBM, USA)
Madjid Merabti (Liverpool John Moores University, UK)
Stan Moyer (Telecordia, USA)
Ryohei Nakatsu (Kwansei University, Japan)
Algirdas Pakstas (University of North London, UK)
Guy Pujolle (LIP 6, France)
Ramesh Rao (UCSD, USA)
Farzad Safaei (University of Wollongong, Australia)
Mark Smith (HP LAB, USA)
Clark Taylor (University of California at San Diego, USA)
Fouad Tobagi (Stanford, USA)
Stefano Tomasin (University of Padova, Italy)
Mehmet Ulema (Manhattan College, USA)
Laurence T. Yang (St. Francis Xavier University, Canada)
Heather Yu (Panasonic, USA)
Lars Wolf (IBR, Germany)
Kevin Wong (Murdoch University, Australia)
Steven Wright (Bellsouth, Usa)
Guidelines for Paper Submission:
Original papers from the above mentioned topics or related areas
will be considered. Each submitted paper will be fully refereed.
Accepted papers will be published in the IEEE CCNC
2006 proceedings. The paper should be used as the basis for a 20minute
presentation to be held at the Workshop. Submission guidelines
should be strictly followed. Submit a five-page manuscript in
double-column IEEE-type format by selecting the CCNC2006 NIME
Workshop at the EDAS paper submission site
following the author information provided below.
Author Information:
Workshop authors MUST submit their papers through the EDAS
web site http://edas.info/Paper.cgi?c=4595 together with a
short abstract (approximately 150 words) using the
EDAS web site forms. Please note that authors must create their own
accounts in the EDAS web site http://edas.info/ before submitting
paper(s) including authors' full names, affiliations and complete
addresses, telephone numbers and electronic mail addresses. Papers may
only be submitted in PDF format.
Papers must be written in English and follow the instructions
in the Manuscript Formatting and Templates page. Document templates
are located at:
- Word: ftp://pubftp.computer.org/Press/Outgoing/proceedings/instruct.doc
- LaTeX:
ftp://pubftp.computer.org/Press/Outgoing/proceedings/LaTexmacros.zip
Papers should be no longer than five (5) pages.
Papers will undergo a rigorous double blind review process. Hence,
the first page of each paper should only contain: paper title,
abstract, list of keywords indicating the paper's topic area
(preferably from the list in the Call for Papers) and text of the
paper. Authors' full names, affiliations and complete addresses
including telephone numbers and electronic mail should be removed
from the submitted paper.
All paper submissions will be carefully reviewed and reviews will
be returned to the author(s) with comments to ensure the high quality of
the accepted papers. The authors of accepted papers must guarantee
that their paper will be presented at the conference. For further
information on the NIME Workshop, please contact one of the NIME
Workshop Chairs.
Quick guideline on submitting papers through EDAS:
1. Log on to http://edas.info (Enter your EDAS user id and password.
If this is your first time using EDAS, you will need to set up an
account.)
2. Click on go to the current list of conferences and special issues.
3. Look under Accepting Submissions. Click on CCNC2006 IEEE Consumer
Communications and Networking Conference (in the third column under
Submissions and Management). You will be brought to the paper submission
page titled EDAS: IEEE Consumer Communications and
Networking Conference.
4. On the paper submission page, you will find the list of all the
tracks/sessions of CCNC 2006. Choose the "Submit Paper" button
corresponding to "CCNC2006 NIME Workshop". Please notice
your paper may not be reviewed properly if appropriate track/session is
not selected.
5. Fill in the submission form including the authors, paper title, and
paper abstract.
6. Double check the information you provided in the form and click on the
~Qsubmit' button.
7. Upload your paper. We accept PDF format only. You will receive a
notice from the conference if we encounter any printing problem or other
problems.
Note: Every paper accepted for the CCNC 2006 NIME workshop MUST have
attached to it at least one registration at the full CCNC 2006
member/nonmember rate. Thus, for a paper for which all authors are
students, one student author will be required to register at the full
registration rate. For papers where at least one author is already
registered at the full rate, this fulfills the obligation for up to four
papers where all the other authors are students.
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